Sprint 2: Post 3
It's the day before we challenge the deep dive phase and tensions are running high. We are already one week behind schedule and many teams before us failed the deep dive challenge. We learned from the teams that failed that the reason they failed was because they didn't focus enough on the cultural requirement of the deep dive challenge. The requirement wasn't clear in the syllabus and that resulted in many angry men and women. I've been doing research to prepare for this requirement since I learned of the other team's failures but I am still very nervous.
Our game has made major visible progress this week. Last week we got the easy track making in and this week we got the sound of the music to play synced up with the note chart and the note chard looks good and functions and we have actual art in and it's actually a game. It's great and already kind of fun. We need to get more dance pad input integrated into the game but the guitar stuff is basically done. It doesn't have all the features guitar hero has but we don't think we need those since we aren't making guitar hero.
We hope to have all the enemies in and functioning by the end of next week. A lot of the stuff between combat encounters is very important but ultimately it is mostly aesthetic. It'll definitely be in before the end of the semester. Everyone has been firing on all cylinders for like 2 weeks now and I love it. We made some mistakes this week but I think we will be challenging tomorrow and I think we'll pass.