Thursday, May 5, 2016

Semester 2: Post 13

Semester 2: Post 13

I wonder who the viewers of this blog are? Well they won't be reading it for much longer. I wonder if I wrote anything I'll regret. Regardless, this is the final blog post.

I was afraid there would be a lot of uncertainty the moment I graduated And there will be. But I know what I'll be doing in the first few weeks at least. Heck I actually will get a lot of that stuff done during senior's week. Although I don't think any of the labs will be open during senior's week. A week without a computer will be a sad, sad week. If I can get access to a computer I can: Update my resume, apply for jobs, get in contact with publishers and controller manufacturers, not be super bored, and many more excellent activities. 

But this blog is for Dan Shredder, not for my boring life...





That game sure is done for now. 
Actually, I wonder how the post-mortem will go tomorrow. I hope no one reveals they were a lizardman the whole time. That'd be a bummer.

Tuesday, May 3, 2016

Semester 2: Post 12

Semester 2: Post 12

It looks like we're going to make serious attempts at finishing and publishing Dan Shredder. I'll start trying to find funding as soon as finals week is over. Although I'll have to do it from lab computers or my phone. That'll be annoying. It's going to take a lot of money to pay for ten-ish people.  Here are some of the ideas we have to eat while we work on Dan Shredder.

  • Kickstarter
    • Easy
    • Good publicity
    • Maintaining kickstarters takes a lot of time. 
  • Publisher
    • Devolver might be into it
    • Maybe an arcade company?
    • Maybe a controller company
    • Maybe we could get some help from Harmonix
  • Get other jobs and work on it in our free time
    • The game will never get done
    • We'll have to move away from each other
  • Unreal dev grant
    • We could probably get one
I guess that's all the ideas we have. I thought that would be longer but whatever. We'll see.