Friday, January 29, 2016

Semester 2: Post 1

Semester 2: Post 1

Development has finally resumed and it's uncomfortably sluggish. A bigger team has more inertia, it takes longer to get the ball rolling, etc. I'm still feel a twinge in my stomach when I go to bed at night and know that we haven't made any visible changes to the build yet. Programmer have been working on cleaning things up and tools so that when pre-production on level two and new mechanics is done work will happen quickly. I might need to set a milestone limit on the pre-production though because while progress is being made it is slow. Any idea being locked down so that we can add it ti the game would be nice and would be good to keep morale up as well. I'm not super concerned yet but stress is mounting within me. I won't know if I'm mismanaging until later down the line but I definitely know that I'm taking a risk by allowing this much time in pre-production. 

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