Sprint 3: Post 1
I've simmered down now but if I had written this blog post earlier I would've been complaining about the QA process the whole post. Signing up for the QA lab has changed this year and the way it has changed has resulted in some undesirable results. Anyways it finally culminated in me signing up for QA well in advance and not getting approved until the day before while I was taking a nap. All the QA lab slots were sniped out from beneath me during that hour long nap. Anyways the problems with QA have prevented us from challenging this week. My description might make it seem like it's entirely my fault but there was some cheating involved in grabbing the QA slots from beneath me.
Since we aren't challenging this week we are doing a faux-challenge presentation. A challenge presentation to get feedback on without having any chance of actually passing. This'll prepare us for the real challenge a week from now. Since we have no chance of actually passing I want to get a little experimental with the presentation. The last presentation was over-detailed and overly long like twice the length it was supposed to be at least so this one has to be much shorter . We were also told to make it an actually good presentation. This presentation is going to be much shorter and have an edited video possibly with narration to show off game mechanics. One criticism was our game mechanics are confusing to describe so it'd be better to just show them. That we hope to rectify with the use of a video for the game mechanics.
Overall this week has been pretty slow for getting stuff done. We wanted to get all the enemy types in this week but that didn't happen at all. To be fair that may have been to lofty a goal for one week and everyone is still working their 12 hours it's just that the weeks we made significant progress were the weeks that people were working like 40 hours unsurprisingly. I think I might be doing a bad job as a producer if people are working that many hours but from what I've heard from other teams that's pretty standard. Still, at least one of the things that ended up sucking up a huge amount of time this week didn't help us towards this week's sprint at all and I probably should've said to hold off on that and throw it in the backlog although at this point it might be better just to finish it.
No comments:
Post a Comment