Sprint 3: Post 2
I've mainly been iterating on the presentation this week. It was nice being able to improve a presentation instead of just starting one from scratch. It's difficult to make a good presentation when the stakes are so high and the ultimate judgement is based on something nebulous between checking all the boxes and making something compelling.
On Monday I presented the first iteration of the presentation I'm giving tomorrow. I botched that presentation when I misinterpreted a signal from the professor as a signal to hurry up. I gave a very condensed version of the presentation so the feedback I got wasn't exactly relevant to the very rehearsed, thought out presentation I had planned. If only I knew what I should trim specifically.
We're doing a practice presentation immediately before class with one of the professors so we'll have like 30 minutes to make adjustments to the presentation before class. I am hoping that he just says "perfect" but that's unlikely.
How's the game going though? It's good. We're going to have some new enemy types in on the presentation as well as some new music, sound, and UI. The new enemy types are the biggest addition since that changes how you play the game but the other stuff makes the game more enjoyable.
We're getting our stuff together on the agile side. We were doing stories incorrectly but we'll be doing it properly from now on. I want to at least appear organized so that if we get a bigger team they'll feel good about joining a team that is serious biznu.
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