Sunday, September 13, 2015

Sprint 1: Post 1

Dawn has broken on a new year and with it comes a new project. My team is all people that I've worked with before... finally. I know they are all capable of great work. The stakes are higher than they've ever been before with this project but I'm confident we'll be able to make something that'll impress.
We have to explore at least two concepts seriously. We have to really think critically about the viability of the concepts and make playable prototypes of them. We got feedback on our 20 quick and dirty ideas. If the quick and dirty idea doesn't engage people odds are the idea isn't that great. There were 2 ideas that stuck out to the crowd of game students. They were Shishkebab: The Game of Impaling People on a Lance, and Katamari Damacy of Speed: The Game of Sticking Cars Together on the Highway to Go Faster. We decided to take three ideas forward, the two crowd favorites and a game that some of the team really liked and was slightly less of a crowd favorite but was still well received.
I made the first sprint last 4 weeks and involve prototyping and making concept concept art all three of the ideas in any order.  I realized after the sprint had started that it isn't exactly how prototyping sprints should be done according to the experts. I think that there are merits to doing it this way though. There are no barriers that prevent you from going back which is usually a bad thing but in this case I think it'll work well. Inspiration can strike at any time during these highly creative times and I think this might work.

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