Sprint 1: Post 2
Our three ideas are moving forward slowly but despite the fact that the ideas we had grabbed the attention and imagination of the audience we didn't really have the cohesive vision that we needed to make the prototypes at first. Part of the reason for this is that the ideas that the audience really liked were all ideas I came up with. This puts the designer in a difficult position since he would normally be designing the game and then putting the ideas into a form that can communicate to the rest of the team what he is thinking. I was a fool to not foresee this.
I'm trying my hardest to encourage my designer to take the reins. The least understood vision is the KDOS project. I made a presentation for my team showing off all the ideas that had been proposed on how to approach the execution of the gameplay. We took elements from each of the ideas to create something everyone was happy with and seemed fun. Everyone was pretty confident in what needed to be done after that meeting.
We had another meeting later in the week just to see what people had achieved thus far. Everyone said that they hadn't worked on it much in the few days between meetings. We decided to move the meeting one day later to give them more time to have something to show at the meeting. I hope that works.
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